神剑山庄资源网 Design By www.hcban.com

Python实现模拟时钟代码推荐

# coding=utf8
import sys, pygame, math, random
from pygame.locals import *
from datetime import datetime, date, time
 
 
def print_text(font, x, y, text, color=(255,255,255)):
  imgtext = font.render(text, True, color)
  screen.blit(imgtext, (x,y))
 
def wrap_angle(angle):
  return abs(angle%360)
 
# main
pygame.init()
screen = pygame.display.set_mode((600,500))
pygame.display.set_caption("CLOCK")
font = pygame.font.Font(None, 36)
orange = 220,180,0
white = 255,255,255
yellow = 255,255,0
pink = 255,100,100
 
pos_x = 300
pos_y = 250
radius = 250
angle = 360
 
# repeating loop
while True:
  for event in pygame.event.get():
    if event.type == QUIT:
      sys.exit()
 
  keys = pygame.key.get_pressed()
  if keys[K_ESCAPE]:
    sys.exit()
 
  screen.fill((0,0,100))
 
  # draw circle
  pygame.draw.circle(screen, white, (pos_x,pos_y), radius, 6)
 
  # draw the clock number 1-12
  for n in range(1,13):
    angle = math.radians(n*(360/12)-90)
    x = math.cos(angle)*(radius-20)-10
    y = math.sin(angle)*(radius-20)-10
    print_text(font, pos_x+x, pos_y+y, str(n))
 
  # get the time of day
  today = datetime.today()
  hours = today.hour%12
  minutes = today.minute
  seconds = today.second
 
  # draw the hours hand
  hour_angle = wrap_angle(hours*(360/12)-90)
  hour_angle = math.radians(hour_angle)
  hour_x = math.cos(hour_angle)*(radius-80)
  hour_y = math.sin(hour_angle)*(radius-80)
  target = (pos_x+hour_x, pos_y+hour_y)
  pygame.draw.line(screen, pink, (pos_x,pos_y), target, 12)
 
  # draw the minutes hand
  min_angle = wrap_angle(minutes*(360/60)-90)
  min_angle = math.radians(min_angle)
  min_x = math.cos(min_angle)*(radius-60)
  min_y = math.sin(min_angle)*(radius-60)
  target = (pos_x+min_x, pos_y+min_y)
  pygame.draw.line(screen, orange, (pos_x,pos_y), target, 12)
 
  # draw the seconds hand
  sec_angle = wrap_angle(seconds*(360/60)-90)
  sec_angle = math.radians(sec_angle)
  sec_x = math.cos(sec_angle)*(radius-40)
  sec_y = math.sin(sec_angle)*(radius-40)
  target = (pos_x+sec_x, pos_y+sec_y)
  pygame.draw.line(screen, yellow, (pos_x,pos_y), target, 12)
 
  # draw the center
  pygame.draw.circle(screen, white, (pos_x,pos_y), 20)
 
  print_text(font, 0, 0, str(hours) + ":" + str(minutes) + ":" + str(seconds))
  pygame.display.update()

再来一个例子

import sys
from PyQt4 import QtGui, QtCore 
from PyQt4.QtCore import Qt
from PyQt4.QtCore import QPoint
from PyQt4.QtCore import QTimer
from PyQt4.QtCore import QTime 
from PyQt4.QtGui import QPainter
from PyQt4.QtGui import QColor 
from PyQt4.QtGui import QPolygon
from PyQt4.QtCore import SIGNAL as signal

class Clock(QtGui.QWidget):
  '''
  classdocs
  '''

  def __init__(self):
    '''
    Constructor
    '''
    super(Clock, self).__init__() 
    self.hourColor=QColor(127, 0, 127);
    self.minuteColor=QColor(0, 127, 127, 191)
    self.secondColor=QColor(127, 127,0,120)
    self.initUI()
    self.timer = QTimer()
    self.timer.timeout.connect(self.update)
    self.timer.start(30) 
    self.show()

  def handChange(self):  

    self.side = min(self.width(), self.height())
    self.hand=(max(self.side/200,4), max(self.side/100,8), max(self.side/40,30))
    self.hourHand=QPolygon([QPoint(self.hand[0],self.hand[1]),QPoint(-self.hand[0],self.hand[1]),QPoint(0,-self.hand[2])])
    self.minuteHand=QPolygon([QPoint(self.hand[0],self.hand[1]),QPoint(-self.hand[0],self.hand[1]),QPoint(0,-self.hand[2]*2)])
    self.secondHand=QPolygon([QPoint(self.hand[0],self.hand[1]),QPoint(-self.hand[0],self.hand[1]),QPoint(0,-self.hand[2]*3)]) 

  def set_transparency(self, enabled):
    if enabled:
      self.setAutoFillBackground(False)
    else:
      self.setAttribute(Qt.WA_NoSystemBackground, False)
    #下面这种方式好像不行
#    pal=QtGui.QPalette()
#    pal.setColor(QtGui.QPalette.Background, QColor(127, 127,10,120))
#    self.setPalette(pal) 
    self.setAttribute(Qt.WA_TranslucentBackground, enabled)
    self.repaint()

  def initUI(self):   

    self.setGeometry(300, 300, 300, 200)
    self.setWindowTitle('Clock')
    self.handChange()
    self.rightButton=False
    # 下面两个配合实现窗体透明和置顶
    sizeGrip=QtGui.QSizeGrip(self)
    self.setWindowFlags(Qt.FramelessWindowHint|Qt.WindowStaysOnTopHint|Qt.SubWindow ) 
    #self.setMouseTracking(True);
    self.trans=True

    self.set_transparency(True) 

    quitAction = QtGui.QAction(QtGui.QIcon('quit.png'), '&Quit', self)
    self.connect(quitAction,signal("triggered()"),QtGui.qApp.quit)
    backAction = QtGui.QAction( '&Back', self)
    self.connect(backAction,signal("triggered()"),self.backClicked)
    self.popMenu= QtGui.QMenu() 
    self.popMenu.addAction(quitAction) 
    self.popMenu.addAction(backAction) 

  def resizeEvent(self, e): 
    self.handChange()

  def backClicked(self):
    if self.trans == True :
      self.trans = False 
      self.set_transparency(False)
    else: 
      self.trans = True 
      self.set_transparency(True)

  def mouseReleaseEvent(self,e): 
    if self.rightButton == True:
      self.rightButton=False
      self.popMenu.popup(e.globalPos())

  def mouseMoveEvent(self, e):
    if e.buttons() & Qt.LeftButton:
      self.move(e.globalPos()-self.dragPos)
      e.accept()
  def mousePressEvent(self, e):

    if e.button() == Qt.LeftButton: 
      self.dragPos=e.globalPos()-self.frameGeometry().topLeft() 
      e.accept()
    if e.button() == Qt.RightButton and self.rightButton == False:
      self.rightButton=True

  def paintEvent(self, e): 
    time = QTime.currentTime() 
    qp = QPainter()

    qp.begin(self)
    qp.setRenderHint(QPainter.Antialiasing) # 开启这个抗锯齿,会很占cpu的!
    qp.translate(self.width() / 2, self.height() / 2) 
    qp.scale(self.side / 200.0, self.side / 200.0)

    qp.setPen(QtCore.Qt.NoPen)
    qp.setBrush(self.hourColor)
    qp.save()
    qp.rotate(30.0 * ((time.hour() + time.minute()/ 60.0)))
    qp.drawConvexPolygon(self.hourHand)
    qp.restore()

    qp.setPen(self.hourColor)
    for i in range(12): 
      qp.drawLine(88, 0, 96, 0)
      qp.rotate(30.0) 

    qp.setPen(QtCore.Qt.NoPen)
    qp.setBrush(self.minuteColor)
    qp.save()

    qp.rotate(6.0 * ((time.minute() + (time.second()+time.msec()/1000.0) / 60.0)))
    qp.drawConvexPolygon(self.minuteHand)
    qp.restore()

    qp.setPen(self.minuteColor)
    for i in range(60): 
      if (i % 5) is not 0:
        qp.drawLine(92, 0, 96, 0)
      qp.rotate(6.0) 

    qp.setPen(QtCore.Qt.NoPen)
    qp.setBrush(self.secondColor)
    qp.save()
    qp.rotate(6.0*(time.second()+time.msec()/1000.0))
    qp.drawConvexPolygon(self.secondHand)
    qp.restore() 
    qp.end() 
if __name__ == '__main__':
  app = QtGui.QApplication(sys.argv)
  clock = Clock()
  sys.exit(app.exec_())

例三:

主要是模仿了qt自带的clock例子,然后 通过 python的语法 进行实现,
同时添加了秒针 的实现
用到的工具 有qt 4.8;python 2.7 ;pyqt

import sys
from PyQt4.QtCore import *
from PyQt4.QtGui import *
class clock (QWidget):
  def __init__(self):
    QWidget.__init__(self,windowTitle="python clock")
    timer = QTimer(self)
    self.connect(timer, SIGNAL("timeout()"),self,SLOT("update()"))
    timer.start(1000)
    self.resize(200,200)
  def paintEvent(self,e):
    hourColorHand = QPolygon([QPoint(7,8),QPoint(-7,8),QPoint(0,-30)])
    minuteColorHand = QPolygon([QPoint(7,8),QPoint(-7,8),QPoint(0,-70)])
    secondColorHand = QPolygon([QPoint(3,8),QPoint(-3,8),QPoint(0,-90)])
    hourColor = QColor(127,0,127)
    minuteColor = QColor(0,127,127,191)
    secondColor = QColor(0,100,100,100)
    painter = QPainter(self);
    side = min(self.width(),self.height())
    atime =QTime.currentTime()
    painter.setRenderHint(QPainter.Antialiasing)
    painter.translate(self.width()/2,self.height()/2)
    painter.scale(side/200,side/200)
    painter.setPen(Qt.NoPen)
    painter.setBrush(hourColor)
    painter.save()
    painter.rotate(30.0*(atime.hour() + atime.minute()/60.0))
    painter.drawConvexPolygon(hourColorHand)
    painter.restore()
    painter.setPen(hourColor)
    for i in range(0,12):
     painter.drawLine(88,0,96,0)
     painter.rotate(30.0)
    painter.setPen(Qt.NoPen)
    painter.setBrush(minuteColor)
    painter.save()
    painter.rotate(6.0*(atime.minute()+atime.second()/60.0))
    painter.drawConvexPolygon(minuteColorHand)
    painter.restore()
    painter.setPen(minuteColor)
    for i in range(0,60) :
     if (i%5)!=0 :
       painter.drawLine(92,0,96,0)
     painter.rotate(6.0)
    painter.setPen(Qt.NoPen)
    painter.setBrush(secondColor)
    painter.save()
    painter.rotate(6.0 * atime.second())
    painter.drawConvexPolygon(secondColorHand)
    painter.restore()
if __name__ == "__main__" :
   q = QApplication(sys.argv)
   s = clock()
   s.show()
   q.exec_()

标签:
Python实现模拟时钟

神剑山庄资源网 Design By www.hcban.com
神剑山庄资源网 免责声明:本站文章均来自网站采集或用户投稿,网站不提供任何软件下载或自行开发的软件! 如有用户或公司发现本站内容信息存在侵权行为,请邮件告知! 858582#qq.com
神剑山庄资源网 Design By www.hcban.com

评论“Python实现模拟时钟代码推荐”

暂无Python实现模拟时钟代码推荐的评论...

P70系列延期,华为新旗舰将在下月发布

3月20日消息,近期博主@数码闲聊站 透露,原定三月份发布的华为新旗舰P70系列延期发布,预计4月份上市。

而博主@定焦数码 爆料,华为的P70系列在定位上已经超过了Mate60,成为了重要的旗舰系列之一。它肩负着重返影像领域顶尖的使命。那么这次P70会带来哪些令人惊艳的创新呢?

根据目前爆料的消息来看,华为P70系列将推出三个版本,其中P70和P70 Pro采用了三角形的摄像头模组设计,而P70 Art则采用了与上一代P60 Art相似的不规则形状设计。这样的外观是否好看见仁见智,但辨识度绝对拉满。